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The grand, imposing Raccoon City Police Department was always a great setting, but the shift to three dimensions makes it magnificent. Performance With a GTX 1080, 16GB of RAM, and an i5-6600K overclocked to 4.0GHz I was able to play Resident Evil 2 at 1440p/60fps on almost max settings, and it ran smoothly-albeit with some judder when sprinting into a large, open area such as the RPD main hall. Graphics options Anti-aliasing (FXAA/TAA/FXAA+TAA/SMAA), texture quality, texture filter quality (anisotropic 2-16x), subsurface scattering, contact shadows, screen space reflections, particle lighting quality, ambient occlusion (SSAO limited/SSAO full/HDAO/HBAO+), motion blur, graphics API (DX11/DX12) But even moments of fan service are given some kind of interesting twist or fresh angle, which is, honestly, not what I expected from this remake at all. Kennedy and Claire Redfield-and a few fan favourite bosses and locations have been recreated. You can still play as two characters-Leon S. It's a remake, but it's never a slave to the source material, adding or cleverly remixing enough elements to make it feel brand new. They just moan and lurch and grab, and there's something enjoyably back-to-basics about that-a feeling that echoes through every claustrophobic hallway of this confident remake.Īfter the subversive, rule-breaking Resident Evil 7, with its grimy Southern Gothic aesthetic and intimate first-person horror, Resident Evil 2 is a return to a more familiar style of game. They don't sprint or explode or sprout thrashing parasites like they do in newer Resident Evil games. Turn a corner, and as your flashlight beam catches their glassy white eyes they screech and trudge towards you, arms outstretched, jaws slung with glistening blood. Shoot a leg off and they keep coming, dragging themselves along the floor, reaching at you with pale, clawing hands.